#pragma strict

var blueberryCount : int; //holds count of blueberrys broken

function Start () {

blueberryCount = 0; //initialize blueberryCount
}


function Update () {

//update text mesh with blueberryCount
GetComponent(TextMesh).text = blueberryCount.ToString();

}

function Increase () {

	blueberryCount = blueberryCount + 1;
}

function Decrease () {

	blueberryCount = blueberryCount - 1;
}